Nicaragua in the 1970s had no form of sign language. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could — they created one. In Sign, we follow a small piece of their journey.
“Sign begins with a premise that seems far out, even for boundary-pushing roleplaying games, but quickly zeroes in on a core of humane, heartfelt empathy in play. It’s a truly beautiful experience to play” — Indie RPG Awards
“Sign dares take up a difficult subject, and have players understand part of a real journey that transformed thousands of lives. It centers on agency, connection, and the struggle of understanding each other in a silent world” — Golden Cobra Awards
- 68 Large Form (3.5″ x 6″) cards to give players instruction during play. Professionally laid out by Brennen Reece with art from Miranda Meeks.
- Facilitator’s guide in the form of a teacher’s booklet that can be read while running the game. Apart from a few short introductory pages on preparing the space, no additional preparation is required.
Awards and Recognition:
2017 Indiecade Finalist: Selected out of 1000 games.
Most Innovative Game – Runner Up: Indie RPG Awards
Game of the Year – Runner Up: Indie Game Developer Network
Honorable Mention: Golden Cobra Awards